FEATURED GAME
As of 2015
"The concept of the game,
The atmosphere,
The Day Sequence,
The Musics and sound effects,
The Isometric 2.5D view,
The GAMEPLAY!.. This is an awesome INDIE GAME created with C2 Engine."
Last Of The Survivors is created by:
Samuel Roshan Amanna
(Requirement Minimum RAM: 1 GB RAM, Android 4.0+)
First Isometric Endless Survival Horror game world is here!
You are the "last survivors" in a world hit by a mysterious virus spread after the Earth was struck by a meteor. It has been 10 years since it occurred and the majority of people who become zombie.
You are a former Solider, now part of the surviving man, set on a mission to reach the last known location from which your daughter contact you. Survive through the various levels of the world torn apart then turned into undead million overnight. You have to make use of any available resources and development with your mission. Kill zombies, survive the undead horde, gain experience and unlock new weapons and vehicles to help you survive!
Features:
* Endless Surviving
* Beautiful graphics designed Isometric
* Zombie infested area to cross
* Dynamic Generated Levels and Environment
* Dynamic Day-Night Cycle
* Dynamic Weather Effects (Rain & Lightening, Snow and Wind coming soon)
* Different weapons to help you in your mission
* Use a different vehicle to cover the distance faster (of course you can runover the zombie too !!)
* Have experience from killing zombie
* Collect resources to upgrade your weapons.
Available in Windows 8.1 too
A Testimonial by Admin Mesharie Aleeman,
"I featured this game because I like how the Author made a concept like this.
It is a 100% completed game and everyone can download it. The concept of the game,
The atmosphere,
The Day Sequence,
The Musics and sound effects,
The Isometric 2.5D view,
The GAMEPLAY!.. This is an awesome INDIE GAME created with C2 Engine.""
DOWNLOAD LINKS:
The atmosphere,
The Day Sequence,
The Musics and sound effects,
The Isometric 2.5D view,
The GAMEPLAY!.. This is an awesome INDIE GAME created with C2 Engine."
Last Of The Survivors is created by:
Samuel Roshan Amanna
(Requirement Minimum RAM: 1 GB RAM, Android 4.0+)
First Isometric Endless Survival Horror game world is here!
You are the "last survivors" in a world hit by a mysterious virus spread after the Earth was struck by a meteor. It has been 10 years since it occurred and the majority of people who become zombie.
You are a former Solider, now part of the surviving man, set on a mission to reach the last known location from which your daughter contact you. Survive through the various levels of the world torn apart then turned into undead million overnight. You have to make use of any available resources and development with your mission. Kill zombies, survive the undead horde, gain experience and unlock new weapons and vehicles to help you survive!
Features:
* Endless Surviving
* Beautiful graphics designed Isometric
* Zombie infested area to cross
* Dynamic Generated Levels and Environment
* Dynamic Day-Night Cycle
* Dynamic Weather Effects (Rain & Lightening, Snow and Wind coming soon)
* Different weapons to help you in your mission
* Use a different vehicle to cover the distance faster (of course you can runover the zombie too !!)
* Have experience from killing zombie
* Collect resources to upgrade your weapons.
Available in Windows 8.1 too
A Testimonial by Admin Mesharie Aleeman,
"I featured this game because I like how the Author made a concept like this.
It is a 100% completed game and everyone can download it. The concept of the game,
The atmosphere,
The Day Sequence,
The Musics and sound effects,
The Isometric 2.5D view,
The GAMEPLAY!.. This is an awesome INDIE GAME created with C2 Engine.""
DOWNLOAD LINKS:
MOTIVATIONAL INDIE GAME DEVELOPERS
BUKO STUDIOS
"We love creating Graphics and Games.
Buko-Studios offers full game development, apps and graphics production for computers, tablets and mobiles." - Buko studios
READ MORE HERE
Buko-Studios offers full game development, apps and graphics production for computers, tablets and mobiles." - Buko studios
READ MORE HERE
Fresh tips of the week
Players leave games. According to Marc Robinson’s 2013 GDC talk, “On average, less than 40% of players return to a free-to-play game after just one session.”
And as you know, our first duty as professional game designers is to create compelling experiences. We make games for the players to enjoy and play! If they leave our games too fast and too often, we have failed.
Thinking of the reasons why players are leaving your game is a great opportunity to put yourself in their shoes. Not only that, your financial success largely depends on the size and fidelity of your audience. In particular if you are monetizing your game with in-app purchases.
The data science team here at GameAnalytics recently unveiled the results of their latest study. The report shows that a strong player retention is correlated with your game’s financial success. In particular keeping your very first players entertained. This means that it is critical to retain users if you want to make a living off of your work.
There are but a few reasons why players are leaving your game. The 2 most important ones are frustration and boredom: the archenemies of flow. If you don’t know what flow is already, it is a mental state characterized by the feeling of energized focus and a complete absorption in a given activity. That is a state of deep enjoyment, if not passion. That is the state we want our players to fall into with our games! Regardless of the genre we going for.
This is, once again, our first duty as game designers – approached from the angle of positive psychology. A good player retention boils down to a design that calls for flow; a fluid and deeply rewarding experience. And please do not mistake that for a casual and grinding-based game! Your game’s progression could feature many chosen bumps and still look fluid to the eyes of the right audience (as in the Die and retry genre).
In this article, I didn’t want to simply list cliché design mistakes that we are all aware of. Instead, it is a checklist. The notes below are a collection of potential reasons why your players might leave the game, ordered from the most to the least important one. Make sure to double check them all to keep players in the zone!
Why are players leaving your game? Or rather, why are they either frustrated or bored to the point they quit? Here are a few reasons.
- See more at: http://blog.gameanalytics.com/blog/16-reasons-players-leaving-game.html#sthash.MawMH0fy.dpuf
And as you know, our first duty as professional game designers is to create compelling experiences. We make games for the players to enjoy and play! If they leave our games too fast and too often, we have failed.
Thinking of the reasons why players are leaving your game is a great opportunity to put yourself in their shoes. Not only that, your financial success largely depends on the size and fidelity of your audience. In particular if you are monetizing your game with in-app purchases.
The data science team here at GameAnalytics recently unveiled the results of their latest study. The report shows that a strong player retention is correlated with your game’s financial success. In particular keeping your very first players entertained. This means that it is critical to retain users if you want to make a living off of your work.
There are but a few reasons why players are leaving your game. The 2 most important ones are frustration and boredom: the archenemies of flow. If you don’t know what flow is already, it is a mental state characterized by the feeling of energized focus and a complete absorption in a given activity. That is a state of deep enjoyment, if not passion. That is the state we want our players to fall into with our games! Regardless of the genre we going for.
This is, once again, our first duty as game designers – approached from the angle of positive psychology. A good player retention boils down to a design that calls for flow; a fluid and deeply rewarding experience. And please do not mistake that for a casual and grinding-based game! Your game’s progression could feature many chosen bumps and still look fluid to the eyes of the right audience (as in the Die and retry genre).
In this article, I didn’t want to simply list cliché design mistakes that we are all aware of. Instead, it is a checklist. The notes below are a collection of potential reasons why your players might leave the game, ordered from the most to the least important one. Make sure to double check them all to keep players in the zone!
Why are players leaving your game? Or rather, why are they either frustrated or bored to the point they quit? Here are a few reasons.
- See more at: http://blog.gameanalytics.com/blog/16-reasons-players-leaving-game.html#sthash.MawMH0fy.dpuf
creations
The impossibro box
Release Date March 7, 2015
(Current Version is 1.2)
Impossibro Box is a simple box 4 directional movement puzzle game made by Mesharie Aleeman. You are the green box and you have to escape from each level of the game. Dodge, move fast and avoid the red, blue and purple boxes that obstracts you from getting out from the certain level. This might be a simple one but the game is so proudly sure that you will have a pain on it. PLAY HERE or HERE
Impossibro Box is a simple box 4 directional movement puzzle game made by Mesharie Aleeman. You are the green box and you have to escape from each level of the game. Dodge, move fast and avoid the red, blue and purple boxes that obstracts you from getting out from the certain level. This might be a simple one but the game is so proudly sure that you will have a pain on it. PLAY HERE or HERE
H.H.H.E "HARD HARD HARD ESCAPE" DEMO version
Released Feb. 18, 2015
Description: HHHE "Hard Hard Hard Escape" demo version is a simple game made by Mesharie Aleeman. Choose different colors of balls and escape your chosen ball to all hard levels and achieve the The Greatest Ball Trophy, "Basket Ball", in the end. Solve some puzzles, avoid all traps,obstacles and enemies.
I also like to play PUZZLE games so I made my own version using construct 2. Inspired of the game called "The Hardest Game Ever", dodging balls that moves horizontally with an insane loops of failure when got hit of it, surprise laser beam that will hit your character as soon as it approaches in a restricted area, a question that pops up every time you step on a trigger tile or key that when the character would fail to answer the random questions and boom, these are just one of the examples of a very good concept for a puzzle game. But yet, H.H.H.E remains in a demo version and is soon to have a full version. TRY THE VERSION HERE and HERE
I also like to play PUZZLE games so I made my own version using construct 2. Inspired of the game called "The Hardest Game Ever", dodging balls that moves horizontally with an insane loops of failure when got hit of it, surprise laser beam that will hit your character as soon as it approaches in a restricted area, a question that pops up every time you step on a trigger tile or key that when the character would fail to answer the random questions and boom, these are just one of the examples of a very good concept for a puzzle game. But yet, H.H.H.E remains in a demo version and is soon to have a full version. TRY THE VERSION HERE and HERE
FLAPPY SUPER HEROES
Released Feb. 7, 2015
Flappy? urrrrhhh.... the most disgusting game ever of 21st century of the current century of the Anno Domini era (laugh). This game made some people as stupid as how the bird looks when is getting failed on the ground. I played Flappy Bird many times before on my smartphone. It has been developed by "Dong Nguyen" and many people played and irritated. Personally, It is very hard to score more than 12 or 20 because of the blocked pipes above and below that repeatedly appear as the bird is flying. I was hooked up frankly so i made my own version and added more joy to the game. I added a menu which is where a bunch of funny and awesome characters can be selected to play the role as the flappy bird, including the legendary Boxers WEATHER AND PACQUIAO. HERE'S THE LINK TO TRY IT :) "
Dumb HEROES
Released Feb. 05, 2015
A 2D based game made in construct 2 engine, where the player must thoroughly measure the stick to be used as a bridge to get the cookie or biscuit on the other side. Stretch the stick in order to reach and walk on the platforms. Watch out! If the stick is not long enough, you will fall down! How far can you go?It is a simple game but definitely an addictive one too.
I made this game because i love cookies and biscuits. There was a day back then when i first played the game called "STICK HERO", a game by ketchapp i believe so. The game was simple but is so addictive and challenging as well. So i decided to imitate it and add some more juice in it even thought the outcome was somewhat bad. But I hope some people would enjoy it too. HERE'S THE LINK TO TRY IT!
I made this game because i love cookies and biscuits. There was a day back then when i first played the game called "STICK HERO", a game by ketchapp i believe so. The game was simple but is so addictive and challenging as well. So i decided to imitate it and add some more juice in it even thought the outcome was somewhat bad. But I hope some people would enjoy it too. HERE'S THE LINK TO TRY IT!
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